AI Insights · Timothy · October 2025
Top 5 Boxing Games on iOS in South Africa Q3 2025
Explore the performance trends of the top boxing games on iOS in South Africa during Q3 2025, with insights on downloads, revenue, and active users provided by Sensor Tower.
In the third quarter of 2025, the top boxing games on iOS in South Africa showcased varied performance trends. Here's a detailed look at each app's journey based on data from Sensor Tower.
WWE SLAM by Topps® Card Trader experienced a fluctuating revenue pattern, starting at $142 and dipping to $35 before recovering to $79 by the end of September. Despite minimal downloads, this app managed to keep some engagement with a single active user in late July.
Real Boxing 2 from Vivid Games S.A. saw its revenue peak at $248 in early September after a gradual rise from $47 at the start of the quarter. Downloads were modest but showed growth towards the quarter's end, reaching 79 in mid-September. Active users declined initially but bounced back to 167 by late September.
Real Boxing: KO Fight Club maintained a steady revenue stream, peaking twice at $79. Download numbers were consistent, with slight increases mid-quarter, while active users peaked at 323 in mid-September, indicating solid engagement.
Wrestling Empire by MDickie Limited had a notable revenue spike to $78 in late September, with downloads fluctuating and peaking at 141 in mid-July. Active users saw a decline from 227 to 116 over the quarter.
Finally, WWE Mayhem from Reliance Games showed a stable revenue pattern, with minor fluctuations around $40-$70. Downloads remained consistent, with a slight peak at 97 in early August. Active users hovered around 130-150 throughout the quarter.
For further insights and detailed analytics, visit Sensor Tower's platform.